Remedy Entertainment's Control became a surprise hit when it released earlier this year on current-gen consoles, and now Remedy has begun to discuss what its latest game will be like when the next generation rolls out. Both the PS5 and Xbox Scarlett have better hardware and SSDs, so Remedy explored just what the game would look and run like on the improved PS5 hardware.

Amid all this, Remedy still isn't done with Control in its current form, having announced premium DLC expansions for the game a couple of months ago. Devs from Remedy spoke with PlayStation Magazine about how the company is also thinking about the future of the game, and what fans should expect when the PS5 comes out.

Control's lead programmer Sean Donnelly spoke about the PS5's new hardware and how it'll help the game surpass its current existence. "With the extra burden of a detailed destruction system, it’s safe to say we hit the limit on what could be achieved on older CPUs," Donnelly said. "When it comes to the PS5, faster hardware is always appreciated and will make life easier in the short term. But it’s the new SSD that really stands out; essentially streaming will become something that we don’t really have to worry so much about and it will free up some extra CPU bandwidth in the process." So next-gen consoles will have an easier time of storing and processing everything going on in Control—which takes up a decent amount of hard drive space—and that means Remedy will be able to make even more quality-of-life improvements for the game on PS5.

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Fans will also be glad to know that Remedy is already planning what those improvements might be. "For something like Control that could translate to an even deeper destruction system, richer, more detailed worlds, and simple quality-of-life improvements like instant reloading after dying," Donnelly added. Sony has previously spoken on its hopes of eliminating loading screens with new technology, though that will depend on individual games; Remedy technical director Mika Vehkala shared his thoughts on what that could mean for Control. "If games would stay the same in terms of scope and visual quality it’d make loading times be almost unnoticeable and restarting a level could be almost instant," he said.

All that said, it'll be intriguing to see whether Sony accomplishes its goal of doing away with load screens, or if they'll at least become "almost unnoticeable" as Vehkala hopes. By the sound of Remedy's interview, fans should definitely notice a difference when playing Control on a PlayStation 5.

Control is available to play now on PC, PlayStation 4, and Xbox One.

Source: PlayStation Magazine, December 2019 Issue