In a Borderlands 3 live stream that occurred at the end of last week, Combat Designer Grant Kao spoke about a forthcoming nerf to BL3's Lyuda legendary sniper rifle, one of the best weapons currently in the game. Now, Gearbox Software has detailed the Borderlands 3 update that will address the Lyuda, which is scheduled to go live before 3pm PDT on October 17, and it features an assortment of changes to a myriad of BL3 legendaries.

With respect to the Borderlands 3 Lyuda legendary sniper rifle, today's update will decrease its critical damage bonus by 30%, and it will fix a bug that was causing the weapon to get an extra shot's worth of damage. For clarity, Gearbox states that the Lyuda's projectiles are intended to split from one to three shots after they have traveled a certain distance, but a bug has been causing them to effectively split into four shots. Correcting this bug means that the Lyuda will now only hit with three shots when fired, and its base damage will be lower as a result.

Additionally, the October 17 patch will nerf the Borderlands 3 Flakker legendary shotgun by reducing its damage by 33%, and the weapon will now consume a full magazine when fired. So too, the BL3 Hellwalker legendary shotgun will have its damage reduced by 8%, the Butcher legendary shotgun will have its damage reduced by 25%, and there are an assortment of other nerfs to guns like Sickle, Lucian's Call, Laser-Sploder, and Crossroad in the update as well.

On the other side of things, a great number of legendaries, across all of the Borderlands 3 weapon manufacturers, are being buffed by the update. These buffs include reload speed increases and damage increases, and the full extent of the weapon changes included in the Borderlands 3 October 17 hotfix can be found below. While it remains to be seen if these buffs will be enough to catapult these guns into the realm of the best Borderlands 3 legendary weapons, it certainly seems that Gearbox is looking to shake things up with today's patch.

Weapon Hotfixes


- Westergun damage increased by 25%- ASMD damage increased by 28%- Cutsman damage reduced by 25%


- Ten Gallon damage increased by 8%


- Sickle reload speed increased by 25%- Faisor damage increased by 15%- Infiniti damage increased by 40%- Magnificent damage increased by 25%- Jericho damage increased by 40%- Lucian’s Call accuracy and handling reduced- Lyuda Critical Damage Bonus decreased by 30% and made a modification to address a reported bug that an extra bullet was spawned in the center

The Lyuda’s functionality is to split the projectile from 1 to 3 after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so 1 projectile actually became 4. Addressing this concern effectively removed a full shot’s worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda.


- Try-Bolt damage increased by 25%- Alchemist damage increased by 25%- Devils Foursum damage increased by 13%- Flakker now consumes the full magazine when fired and damage is reduced by 33%

Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon’s damage output.

- Laser-Sploder rocket projectiles spawn interval increased by 0.4 seconds


- Maggie damage increased by 35%- Hellwalker damage reduced by 8%


We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.

- Conference Call damage increased by 15%- Crossroad accuracy reduced and it now fires 3 projectiles instead of 4- Butcher accuracy reduced and damage reduced by 25%


- Vanquisher damage increased by 20%

Children of the Vault

- Skeksis damage increased by 15%- Linoge damage increased by 20%- Pain is Power damage increased by 25%


- Ruby’s Wrath damage increased by 10%


Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.

- Hunter-Seeker damage increased by 25%- Hex grenade damage reduced by 70% and duration reduced to 3 seconds- Firestorm damage reduced by 70%


It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. Therefore, we addressed the discrepancy and reduced the max value to 90%.

Elemental Projector damage max roll reduced to 90%

Borderlands 3 is out now for PC, PS4, and Xbox One, with a Stadia version also in development.

Source: Gearbox Software